Registration is open for the second series of webinars by DC4LT
The second webinar series by DC4LT will run from 04 to 08 October 2021.
At the webinars, the participants will engage in intensive training on applying digital tools and materials in language teaching. The diverse online activities and materials are carefully prepared by the DC4LT team will allow the participants to test their digital skills, improve their competences, and exchange their knowledge and practices.
For the Second DC4LT Webinar Series, we prepared more practical and hands-on activities for our participants! We will run some of the most successful workshops from the first series again and introduce new topics! Most webinars are supplemented with pre-recorded video lectures and additional materials.
The DC4LT Webinar Series is designed primarily for language teachers who are interested in improving and sharing their skills and practices in using digital tools and materials. The webinars are also highly relevant for instructional designers, content designers, entrepreneurs and researchers working in the area of computer-assisted language learning.
The webinar series will include 12 modules. Each module will include a live session in Zoom and additional materials in Google Educational Workspace. The 12 modules of the series are:
- Session 1 Teachers Training Models and Teaching Methodologies in CALL
- Session 2 Webquests 2.0 Activities for language learning
- Session 3 Collaborative Learning Tools for Enhancing Language Learning
- Session 4 Virtual Exchange: Developing Critical Digital Literacies
- Session 5 Response Tools for the Language Classroom
- Session 6 Cloud Technologies in Language Learning and Google Workspace for Education
- Session 7 OERs in Language Education: From Theory to practice
- Session 8 Interactive Videos for Language Teaching
- Session 9 Open Education Practices in CALL
- Session 10 Digital Competence Assessment Framework for Language Teachers
- Session 11 Immersive Technologies for Language Learning
- Session 12 Developing Digital Narrative for Quest-Based Learning