This is a practical webinar for registered participants only.
Developing Digital Narrative for Quest-Based Learning
ITMO University, Russia
The workshop is in three parts: first, an overview of theoretical background and the exploration of a case study; second, a detailed explanation of Python statements (menu, label, jump) used for creating dialogues and choices within the narrative; and third, a walk-through of interpreting and writing these statements using a sample ‘sprites set’. Participants can follow along with the walk-through by using this provided set.
This workshop focuses on building up practical skills so that the participants can work towards creating their own educational games having Quest-Based Learning as a methodology.
- Use python for developing Digital Narrative
- Use python statements for dialogues and choices (menu, label, jump)
- Read and write simple code